Latest Game Review

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By Jessie Christensen


Star Wars: The Force Unleashed 2 is immediately engaging. It's strikingly beautiful, with fantastic vistas and superb character animations. Sadly though, its pretty face can only carry it so far when the rest of the game is comparatively weak. Repetitious combat and level designs, a shoe-horned in story, and a lack of depth to the experience overall keep this from being anything more than an adventure for the most hardcore of fans.

The story has an acceptable premise (cloning and what have you isn't out of line with Star Wars canon), but it's underdeveloped. In general just doesn't go anywhere, bumbling along to allow the reintroduction of hit characters from the first game for fan service and concluding just when it starts to become interesting. I don't want to spoil anything here, but suffice it to say the story is comparatively boring to other pieces of Star Wars fiction, and feels contrived for the sake of making another game, rather than filling in an important piece of Star Wars canon like the last title.

The Force Unleashed's combat is fun at the start, but begins to feel very uninspired as the hours go by. I mean, look, the inclusion of dismemberment is awesome, and the first few times you blast some Stormtroopers off a ledge with Force push, or send a trooper to his doom by convincing him to kill himself with Jedi Mind Trick are exactly what I'm looking for in this sort of game. It's just that there isn't enough outside of the combat to break up the pacing. Starkiller is always just mashing into wave after wave of soldiers, and it gets surprisingly mundane kicking so much ass all the time.

The enemy types are too few. With the simple combat and story, if the game had more different types of enemy to fight than it might buy back some points. But there are simply not enough. One thing worth noting is that some enemy can only killed with the lightsaber and some must be killed with the Force. The game designers tried to make the combat more interesting by mixing these enemies together. But instead of interesting, it makes it annoying.

The game is too short. I took 6 hours to finish the normal mode. Even though the game is so short, it still feels that the same things happened and repeated for too long. I think if it is not fun, it better end sooner. Why suffer boredom for the sake of finishing a game? Unless you are a game reviewer like me, I suggest you to uninstall the game as soon as you feel there is no point to continue.

Starkiller can take on anything and everything with ease on the Normal difficultly, with most enemies serving little purpose other than to go sprawling from endless waves of Force push. I understand the need to empower the player, and yes, I certainly felt empowered, but the lack of skill made me less like a Jedi Master and more like wandering, overpowered monster.




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